Template: Skill Info

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m (Undo revision 10995 by Biochemistness-76 (Talk))
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| align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=ccffcc |Passive=cccccc |Offensive=ffcccc |Supportive=ccffff }}" | '''[[Image:{{PAGENAME}}.png]] {{PAGENAME}} Skill Info'''
 
| align="center" colspan="2" style="background:#{{#switch: {{{type}}} | Active=ccffcc |Passive=cccccc |Offensive=ffcccc |Supportive=ccffff }}" | '''[[Image:{{PAGENAME}}.png]] {{PAGENAME}} Skill Info'''
 
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| colspan=2 align=center | {{#ifexist:Image:{{PAGENAME}}_Info.gif|[[Image:{{PAGENAME}}_Info.gif]]|[[Media:{{PAGENAME}}_Info.gif|No detail image]]}}
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| colspan=2 align=center | {{#ifexist:Image:{{PAGENAME}}_Info.gif|[[Image:{{PAGENAME}}_Info.gif]]|{{#ifeq: {{{type}}} | Passive | [[Image:Passive_Info.gif]] | [[Media:{{PAGENAME}}_Info.gif|No detail image]]}}}}
 
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| width=10em | '''Type:''' || {{{type}}} Skill
 
| width=10em | '''Type:''' || {{{type}}} Skill

Revision as of 01:59, 31 May 2008

[[Image:{{PAGENAME}}_Info.gif]] {{PAGENAME}}
No detail image
Type: {{{type}}} Skill
Levels: {{{levels}}}
SP Cost: {{{spcost}}}
HP Cost: {{{hpcost}}}
Cast Time: {{{time}}}
Cast Delay: {{{delay}}}
Duration: {{{duration}}}
Target: {{{target}}}
Range: {{{range}}} cells
Range: {{{range_x}}} cells
Knock Back: {{{knock}}}
Area: {{{area}}}
Element: [[{{{element}}}]]
Status: {{{status}}}
Catalyst: {{{catalyst}}}
{{{cf_name}}}: {{{cf_value}}}
Prerequisites
{{{prereqs}}}

Description

This template displays a small info box for a skill and should be used at the beginning of all skill pages. Any changes should be discussed on the Talk page beforehand.

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Usage

{{Skill Info
| class =
| class2 =
| class3 =
| type =
| levels =
| prereqs =
| quest =
| spcost =
| hpcost =
| time =
| delay =
| duration =
| target =
| range =
| range_x =
| area =
| knock =
| element =
| status =
| catalyst =
| cf_name =
| cf_value =
}}

Obligatory Fields

Field Description Auto-adds Category
class The class that the skill belongs to. In case of cross-class skills, add the 1st Class or alphabetically first occurring class name here (ex. Vulture's Eye: Archer, Rogue; Heal: Acolyte, Crusader, Super Novice; Safety Wall: Priest, Mage, Super Novice; etc). Category:<class>
type Main type of the skill. Values have to be Active, Passive, Offensive, Supportive. Category:<type>
levels Maximum levels of the skill. Being a string variable, adding comments after the number is possible. Ex: Levels: 5 (Selectable) -
prereqs Prerequisites of the skill. Order of class listing: 1st, 2-1/2-2, Extended. Style example: (Mage and Super Novice) Napalm Beat Lv. 7, Soul Strike Lv. 5; (Priest) Aspersio Lv. 4, Sanctuary Lv. 3 -
quest Prerequisite quest of the skill. If it has one, set this instead of prereqs. Category:Quest Skills

Optional Fields

Field Description Auto-adds Category if used
class2 Use in case of cross class skills. Category:class2
class3 Use in case of cross class skills. Category:class3
spcost SP Cost required to initiate the skill. -
hpcost HP Cost required to initiate the skill. Category:HP Consuming Skills
time Cast Time (1 seconds, none/instant, etc). -
delay After Cast Delay (2 sec, none, aspd dependent, etc). -
duration Lasting time of the skill/skill's effect (30 seconds, 1 minute, etc). -
target Target (ground, self, party, enemy, etc). not yet implemented
range Range (Melee, Magic, 3, 4, etc). If value is is "Melee", Category:Melee Skills
If value is "Magic", Category:Magic Skills
If value is numeric, Category:Ranged Skills
range_x Non-conditional Range value for skills that do have a cell-range, but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature. -
area Area of Effect (3x3, 7x7, etc). Category:AoE Skills
knock Knock back push amount (2 cells, 7 cells, level dependent, etc). Category:Knock Back Skills
element Primary elemental property if applicable (Water, Holy, Neutral, etc). Category:Forced Element Skills
status Status the skill inflicts on the Foe. Category:Status Inflicting Skills
catalyst Item the skill consumes upon casting. Category:Item Consuming Skills
cf_name Custom Field Name, in case none of the above field criteria apply. Set text will get bolded, use in conjunction with cf_value. -
cf_value Custom Field Value, set this if you have cf_name set also. Setting this without cf_name, it will simply get ignored. -